Terraria – Coin of Deceit
The Coin of Deceit is a crafting accessory that can increase a rogue’s critical strike chance. It consumes 75% of their maximum stealth and consumes stealth for a short amount of time. If you’re not looking to level up, this item should do just fine without equipping it.
Fixes desync issues in the coin of deceit terraria
The current patch resolves a few desync issues that had been plaguing the game. Some players were experiencing issues with the animation of enemies’ animations. In some cases, players were not receiving the immunity frame bonuses they were supposed to receive. Other issues included incorrect despawning of Superdummies, as well as a problem with the way certain items were displayed.Bitcoin Coin OTA
This patch also fixes a few bugs. Some players were experiencing issues with Crystal Crushers and Sparkling Empresses breaking in the air. Another bug affected players attempting to perform a shield bash. This bug caused the player to lose 10 frames during phase 2. In addition, Crystal Crusher and Sparkling Empress could be hit twice while performing a shield bash. The game also crashed when players attempted to use an Arsenal Lab Turret without a dedicated graphics card.
Addition of a Pre-Hardmode rogue accessory
The Coin of Deceit is a new craftable Pre-Hardmode rogue accessory in Terraria. It increases a rogue’s critical strike chance by 6% and reduces stealth consumption by 75%. This item is only available for PC, so you’ll need a PC to use it.
Fixes bugs in the coin of deceit terraria
This patch addresses a number of bugs in the game’s design and gameplay. Specifically, the Relic of Deliverance no longer grants immunity frame bonuses and the Spectral Veil dodge now correctly targets NPCs. There have also been fixes for desync issues with the Profaned Goddess, Ravager, and Providence. In addition, a number of tooltips with ellipses are now correctly spaced. Lastly, a bug relating to Astral ambient objects was corrected.
This patch also addresses issues that affected the physics of the game’s gameplay. For instance, when playing in Death Mode, stalactites would sometimes not separate from each other. Another issue affected the Gauss Dagger’s aura, which could grow exponentially. Additionally, false bloody edges were incorrectly displayed in multiplayer, causing chunkloading errors. Other bugs addressed include a problem with the sprite of a Nuclear Fury projectile. Another issue affected the ability of backpacks to draw in certain environments. Finally, the switch for an old lamp or cutter was not properly offset when a player touched it.
There were several bugs that affected the performance of the game, including Crystal Crusher’s shield bash could break, causing the weapon to break. Other bugs affected the ability to double jump. Also, while a player was on a mount, a Sulphurous armor buff tended to prevent double jumps. In addition, the damage done by Water Leeches tended to repeat when the player was in stealth, as did the damage dealt by Mounted Scanner. A few other bugs included a bug in which Lazure’s Barrier Platform was not included in the crafting group of Any Wings. Also, Monolith Amalgam was no longer counted as an item.